Tuesday, 23 May 2017

Story behind FIFA 17 revealed..........

FIFA 17 is a sports video game in the FIFA series, released on 27 September 2016 in North America and 29 September 2016 for the rest of the world. This is the first FIFA game in the series to use the Frostbite game engine.[2] On 21 July 2016, it was announced that, after a public vote, Marco Reus would feature on the cover of the game.[3] The demo was released on 13 September 2016. The Play First Trial was released on 22 September 2016 in Microsoft Windows's Origin Access and Xbox One's EA Access.
he new features in FIFA 17 include new attacking techniques, physical player overhaul, active intelligence system and set piece rewrite. EA also announced at Gamescom 2016 that Squad Building Challenges and FUT Champions will be in FIFA Ultimate Team, but not in the Xbox 360 and PlayStation 3 editions of the game.[4]
Commentary is once again provided by Martin Tyler and Alan SmithAlan McInally (in-game score updates), Geoff Shreeves (injury reports), and Mike West (classified results for major leagues). Commentary in other languages (such as Spanish and French) is also provided.[5]
EA Sports announced at E3 2016 that they will have all 20 Premier League managers' likenesses in the game.[6]
On 23 June 2016, EA Sports announced that the J1 League and J.League Cup will be featured in the game for the first time.[7] On 4 September 2016, EA Sports announced at Brasil Game Show 2016 that 18 Campeonato Brasileiro Série A teams will be featured in their respective league (Corinthians and Flamengo, who signed an exclusivity deal with Konami for Pro Evolution Soccer, do not appear). Five Série B teams are also in the game. The Brazilian teams in the game have generic player names which the user cannot change.[8]

Wednesday, 10 May 2017

just cause 3 gameplay,,everything is destructable...




GAMEPLAY
https://www.youtube.com/watch?v=QJhWeRyVDD0&t=10s

Just Cause 3 is an open world third-person action-adventure game that is set on a fictional Mediterranean island known as Medici with Rico Rodriguez set as the protagonist. The map size is similar to that of the setting of Just Cause 2 with 400 square miles (1,000 km2) dedicated to the new setting.[2] However, its volumetric terrain has increased to allow more verticality – as a result of this, it is now possible for the player to explore subterranean caverns and to scale buildings more effectively and realistically.[3] The world of the game is composed of five major biomes, with each having unique landmarks and landscapes.[4]
A variety of tools are provided to players for traversal in the game. Just Cause 2's signature features – the grappling hook and parachute – reappear with improved mechanics. The focus on chaos and exaggerated physics also remain.[3] A new wingsuit, which is permanently equipped by the player, is featured in the game and allows players to glide across the world in a much faster way.[5] When the player almost reaches the ground while using the wingsuit, they can draw themselves back up in the air by using grapples.[6] Players can switch between using the parachute and wingsuit freely during missions or free-roam.[7] In addition to the equipment provided, a wide range of weapons, like missile launchers and shotgun RPGs,[8] and vehicles, such as fighter aircraft, planes, ships, and exotic cars, are included in the game.[9] These vehicles can be customized by the player and can be used as weapons.[10]
Other game mechanics have been overhauled and updated. For example, Rico now has the ability to attach and tether multiple objects together with his grappling hook,[9] with the amount of tethers available increase by activating in-game 'mods', earned by completing challenges. Parachuting is also more stable and allows players to shoot enemies from the air.[11] The player can grapple to every object and non-playable character in the game, with the use of the grappling hook.[12] In-game currency has been left out of Just Cause 3, making the series' supply drops more easily accessible and imaginative for the player. However, this affects difficulty; for example, if the player chooses to ride a tank, the enemy AI matches the power of it and adopts weapons that are able to take down a tank.[13] Another new feature is giving the character infinite C4. The C4 can be placed free over the world by the player but only three at a time, though by using the in-game featured 'mods', up to five can be deployed. Unlike previous installments that required players to purchase C4, Just Cause 3 instates this weapon to allow for more chaos.[13] In Just Cause 2 players were able to stand on top of moving vehicles but only in the center; players are now allowed to move around on vehicles freely in Just Cause 3.[7] Players can liberate hostile military bases and towns featured in the game; they act as fast travel locations if the liberation is successful.[12]
Creativity and destruction are heavily emphasized in Just Cause 3. For instance, many things in the game, including structures like bridges and statues, can be destroyed in a variety of ways.[6][14] A new mechanic called Rebel Drop was introduced. It allows the player to pause the game to select equipment, weapons, and vehicles through a pause menu. The selected objects are dropped into the game's world and can be used by players.[15] The game also features Challenge Modes. It includes mini-games like wingsuit races and the destruction frenzy mode, in which new objectives and challenges are unlocked when the player destroys an enemy base.[10][16]
Despite the multiplayer mod of Just Cause 2 being well received by players, the game only featured asynchronous multiplayer at launch, in which challenges and leaderboards were included instead of any co-operative or competitive multiplayer mode, as the studio wanted to focus their manpower, time and resources in creating the world of the game.[17]

Monday, 8 May 2017

Assassin creed syndicate story revealed.....



Assassin's Creed Syndicate

From Wikipedia, the free encyclopedia
Assassin's Creed Syndicate
ACSyndicate.jpg
Developer(s)Ubisoft Quebec[a]
Publisher(s)Ubisoft
Director(s)Marc-Alexis Côté
Producer(s)François Pelland
Designer(s)Scott Phillips
Writer(s)Jeffrey Yohalem
Composer(s)Austin Wintory
Tripod
Bear McCreary
SeriesAssassin's Creed
EngineAnvilNext
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
ReleasePlayStation 4Xbox One
October 23, 2015
Microsoft Windows
November 19, 2015
Genre(s)Action-adventurestealth
Mode(s)Single-player
Assassin's Creed Syndicate is an action-adventure video game developed by Ubisoft Quebec and published by Ubisoft. It was released on October 23, 2015, for the PlayStation 4 and Xbox One, and on November 19, 2015, for Microsoft Windows. It is the ninth major installment in the Assassin's Creed series, and the successor to 2014's Assassin's Creed Unity.

Story[edit]

In the present day, the Helix player, now an Assassin Initiate, is once again contacted by Bishop from the Assassin Brotherhood, and is tasked with reliving the memories of twin Assassins, Jacob and Evie Frye, to find a Piece of Eden hidden in London. Meanwhile, Rebecca Crane and Shaun Hastings have infiltrated an Abstergo facility and, against orders, decide to spy on a secret Templar meeting.

In 1868, Henry Green—born Jayadeep Mir, the son of Indian Assassin, Arbaaz Mir—writes to the Assassin Brotherhood begging for aid. Green explains that the Brotherhood in London has fallen, leaving the city at the mercy of Templar Grand Master Crawford Starrick, who controls both London's industry and criminal underworld. Starrick plans to use his wealth and influence to seize control of Britain and, through its holdings, the world. Outside of London, the Frye twins begin their work, with Jacob assassinating a corrupt factory boss, Rupert Ferris. Evie infiltrates a lab owned and run by David Brewster and Templar Occultist, Lucy Thorne. Inside, Evie finds Brewster experimenting on a Piece of Eden and assassinates him. Brewster tells Evie that Starrick knows of a second, more powerful Piece of Eden when the first Piece of Eden becomes unstable and explodes, forcing Evie to flee. With their missions successful, the Frye twins decide to disobey orders from the Brotherhood and head for London. In the present, Rebecca and Shaun spy on a meeting between senior Templar figure Isabelle Ardant and Álvaro Gramática. Rebecca and Shaun attempt to capture Isabelle but she had anticipated the ambush, revealing that Sigma Team leader Otso Berg and Violet da Costa were there to intercept the two assassins. Nevertheless, the two manage to flee when Bishop detonates a pre-planted explosive.
In the past, the Frye twins arrive in London and meet with Henry Green, who reveals himself as an old acquaintance of their father. They have differing ideas on how to liberate London; Jacob advocating that they take the fight straight to the Templars, while Evie advises they find the Piece of Eden first. They both agree to begin liberating the various boroughs of London by defeating Templar-controlled gangs, sabotaging Templar-controlled businesses, assassinating high ranking Templars, and building up their own criminal gang called the Rooks. Along the way, they enlist the help of various people including: Charles DickensFrederick AbberlineAlexander Graham BellFlorence NightingaleEdward Hodson Bayley, and a young Arthur Conan Doyle.

Jacob decides to investigate the mysterious and addictive "Soothing Syrup" that Starrick has been distributing all across London and is slowly poisoning the populace. He meets Charles Darwin, who is also investigating the syrup. Together, they destroy the factory producing the syrup and interrogate Richard Owen. Owen informs them that John Elliotson has been manufacturing the syrup. Jacob and Darwin then head to Lambeth Asylum, where Jacob assassinates Elliotson. Next, Jacob decides to assist Pearl Attaway, one of Starrick's competitors in the omnibus business. He sabotages Starrick's omnibus company and assassinates its boss, Malcolm Milner. However, Milner warns Jacob that Starrick and Attaway are cousins and that Attaway is a Templar. In response, Jacob assassinates Attaway. Jacob then learns of Templar banker Philip Twopenny's plot to rob the Bank of England and steal its gold reserve. With Abberline's assistance, Jacob breaks into the Bank and assassinates Twopenny. Jacob then heads to Parliament to prevent a Templar plot to assassinate British Prime Minister Benjamin Disraeli, who is pushing to pass the Corrupt Practices Act. Jacob assassinates the mastermind, the Earl of Cardigan.
Jacob is then contacted by Maxwell Roth, the leader of the Templar-controlled gang, the Blighters. Roth offers to betray the Templars and form an alliance with the Rooks, which Jacob accepts. After assisting Roth in several missions against Starrick, Jacob breaks off the alliance when Roth tricks him into bombing a building full of child laborers. Jacob infiltrates Roth's headquarters at the Alhambra Theatre and assassinates Roth.
Meanwhile, Evie looks for the Piece of Eden, managing to steal an Assassin journal from Thorne. Analyzing the journal, Evie discovers that it refers to the Shroud of Eden, a Piece of Eden that can heal any injury, including old age, and makes the wearer immortal. She follows the trail of clues underneath the mansion of Edward Kenway, where she finds a map detailing the locations of all of the Assassin vaults hidden in London. Her search leads her to famous landmarks such as the Monument to the Great Fire of London and St. Paul's Cathedral. She obtains the key needed to access the Shroud's vault, but it is stolen by Thorne. Evie then heads to the Tower of London, where the vault is located and assassinates Thorne. Thorne explains the Shroud is not in the Tower and claims that the Assassins have no idea of the true power of the Shroud before dying. Green believes the real vault is hidden in Buckingham Palace, and enlists the aid of the Maharajah Duleep Singh to find the schematics for the building. Unfortunately, the Templars manage to seize the schematics first. In addition to her hunt for the Shroud, Evie also helps correct the unintended consequences Jacob's assassinations have caused such as medicine shortages and currency inflation.
With all of his lieutenants dead, Starrick moves to retrieve the Shroud personally. Throughout the latter part of the game, the twins' different views on approaching their time in London come to a boiling point when Jacob and Evie get into an argument over Jacob's recklessness and Evie's apparent inaction. Henry warns the Frye twins that Starrick plans to break into Buckingham Palace, steal the Shroud, and kill all of Britain's heads of church and state. The Frye twins agree to work together to stop Starrick before going their separate ways. The twins infiltrate a ball being held at the palace, where they meet Queen Victoria and Starrick himself. Starrick beats them to the vault and obtains the Shroud for himself, which grants him superhuman strength and regeneration from wounds. Working together, the Frye twins and Green manage to defeat and kill Starrick. After the battle, Jacob and Evie return the Shroud to the vault, reconcile their differences, and agree to continue working together. In recognition of their deeds, Queen Victoria knights the Frye twins and Green.
In the present, with the location of the Shroud confirmed, Shaun, Rebecca, and Russian Assassin Galina Voronina head to the vault. Unfortunately, Otso Berg, da Costa, and Ardant beat them there and a fight ensues in which Berg is knocked unconscious, Rebecca is shot and wounded and Ardant is killed by Shaun while da Costa escapes with the Shroud. Hacking Isabelle's computer, the Assassins find out the Templars plan to use the Shroud to construct a living Precursor. The recording also shows that Juno is secretly manipulating certain employees within Abstergo from behind the scenes to sabotage the company, and has her own plans for the Shroud. Juno also contacts the Initiate through the simulation, leading them into a new memory segment of Lydia Frye, where she tracks down and kills a Sage in a war-torn London during World War I.               

Doom 3 becoming the well played game....

Doom 3 is a story-driven action game played from a first-person perspective. As with previous Doom games, the main objective is to successfully pass through its levels, defeating a variety of enemy characters intent on killing the player's characterDoom 3's more story-centered approach, however, means that the player often encounters friendly non-player characters, who provide key plot information, objectives and inventory items. The game incorporates ten weapons for the player's use to survive, including conventional firearms and explosives such as a submachine gunshotgun and grenades, experimental plasma weaponry, and the traditional BFG 9000 and chainsaw weapons of the Doom franchise.[14] Enemies come in multiple forms and with different abilities and tactics, but fall into two broad categories of either zombies or demons. Zombies are humans possessed by demonic forces, who attack the player's character using their hands and melee weapons or a variety of firearms, while demons are creatures from Hell, most of which attack using claws and spines, or by summoning plasma-based fireballs.[15] The corpses of demons are reduced to ashes after death, leaving no trace of their body behind.


A Revenant in Doom 3, attacking the player. The majority of the game takes place within the futuristic base.
The game's levels are fairly linear in nature and incorporate several horror elements, the most prominent of which is darkness.[16] This design choice is not only intended to foster feelings of apprehension and fear within the player, but also to create a more threatening game environment in which the player is less likely to see attacking enemies.[16] This aspect is further enhanced by the fact that the player must choose between holding a weapon and holding the flashlight (until the BFG editions released in 2012 made the "duct tape mod" a standard feature), forcing the player to choose between being able to see and having a readied weapon upon entering a room, which consequently leads to a more deliberate pace for the player.[16]In addition, the levels are regularly strewn with corpses, dismembered body parts and blood, sometimes used in conjunction with the game's lighting to disorient the player.[16]

Frequent radio transmissions through the player's communications device also add to the atmosphere, by broadcasting certain sounds and messages from non-player characters meant to unsettle the player. Early in the game, during and directly after the event that plunges the base into chaos, the player often hears the sounds of fighting, screaming and dying through their radio transmitter. The ambient sound is extended to the base itself through such things as hissing pipes, footsteps, and occasional jarringly loud noises from machinery or other sources. Often ambient sounds can be heard that resemble deep breathing, unexplained voices and demonic taunting from the game's antagonists.[8]

Early in the game, the player is provided with a personal data assistant (PDA). PDAs contain security clearance levels, allowing the player to access certain areas that are otherwise locked and off-limits. Additionally, the PDA can be used to read e-mails and play videos that the player's character acquires during the game. Whenever the player picks up any of the other PDAs found throughout the game, its contents are automatically downloaded to the player's own device. Other PDAs often contain e-mails and audio logs for other characters, which can provide useful information such as storage or door key codes, as well as significant plot details.[17]

Multiplayer[edit]

Doom 3 was released with a four-player multiplayer element, featuring four game modes. However, the game's community created a modification to boost this to eight or sixteen players.[11][18][19] The Resurrection of Evil expansion would later officially increase the player limit to eight. The four game modes are all deathmatches. The standard deathmatch game mode involves each player moving around a level, collecting weaponry and killing the other players, with the player with the highest kills when the time runs out winning. A team variation of this involves the same principle. The third game mode is "last man standing", in which each player has a limited amount of respawns, with players losing a life when they are killed. Eventually, all but one player will be eliminated from the game, leaving the survivor as the winner. The final game mode is "tournament", in which two players fight each other while the other players watch as spectators. The victor of the battle remains in the arena, facing each other player one at a time until the winner of previous rounds is defeated. The loser then moves to the spectators and the new winner remains to fight the next player.[20] The Xbox version of Doom 3 also incorporates an additional two-player co-operative mode for the main single-player game.
As of April 15, 2010, the Xbox Live service was shut down, thus online multiplayer for the original Xbox game is no longer available.

Sunday, 7 May 2017

Watch Dogs 2..as the epic game of 2017..




Watch Dogs 2 (stylized as WATCH_DOGS 2) is an open world action-adventure third person shooter video game developed and published by Ubisoft. The sequel to 2014's Watch Dogs, it was released worldwide for PlayStation 4Xbox One, and Microsoft Windows in November 2016.
Set within a fictionalized version of the San Francisco Bay Area, the game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Marcus Holloway, a hacker who works with the hacking group DedSec to take down the city's advanced surveillance system. There are multiple ways to complete missions, and each successful assignment increases the follower count of DedSec. Cooperative multiplayer allows for competitive one-on-one combat and connecting with other players in order to neutralize a player who is actively causing havoc.
Ubisoft Montreal, the game's developer, studied player feedback from the first game to assess what could be improved in Watch Dogs 2 and the setting was researched by making frequent trips to CaliforniaUbisoft Reflections was responsible for overhauling the driving mechanic. Real hackers were consulted to validate scripts and game mechanics for authenticity and references to real life hacktivism were fictionalized, like the Project Chanology protest. The original soundtrack for Watch Dogs 2 was composed by Hudson Mohawke.
The game was released to generally favorable reception and praised for improving upon the original Watch Dogs in areas like the hacking, setting, characters and driving. However, character inconsistencies, firearms and frequent technical issues – later patched – were cited as imperfections
.

Gameplay[edit]

Similar to its predecessor, Watch Dogs 2 is an action-adventure game with stealth elements.[1] Played from a third-person perspective as protagonist Marcus Holloway – a young hacker from Oakland, California – the game features an open world set in a fictionalized version of the San Francisco Bay Area,[2][3] an area more than twice as large as the Chicago setting from Watch Dogs.[4] The Bay Area consists of four different areas: San Francisco, Oakland, Marin, and Silicon Valley, all of which have different characteristics and aesthetics.[5] Players can navigate the city on-foot or by the various vehicles featured in the game, such as cars, trucks, buses, cable cars, motorbikes, quad bikes and boats.[6] The driving mechanic was overhauled and designed to be more accessible.[7] The players can shoot their weapons while driving.[8] Marcus also has improved acrobatic skills, and has the ability to parkour around the city.[9] Players can use different methods to approach the game's missions, choosing between the aggressive approach, in which they defeat enemies with guns which are made with a 3D printer; explosives, like mines; or Marcus' own melee weapon, a billiard ball attached to a bungee cord. Alternatively, players can use the stealth approach, in which they can evade enemies or paralyze them temporarily with Marcus' taser.[3][9] Players can also complete the game through hacking alone.[10] When players commit too many crimes in the open world, police officers will become alerted and will attempt to arrest the player.[11] The game upgrades system is a returning feature, with items being divided into three categories: Ghost, Aggressor, and Trickster. Players can choose their upgrades in accordance with their own playstyle.[8]



The player can hack the environment around them to advance in a mission.
Marcus can hack into various electronic devices connected to the ctOS system with his in-game smartphone.[3] For example, Marcus can modify the personal information of non-player characters to have them arrested,[4] hack and manipulate every mobile phone featured in the game, disrupt traffic by hacking cars and traffic lights, hack into monitoring cameras, and carry out "mass hacking", which hacks the electrical equipment of a large group of people.[12] Players also gain multiple options while hacking the same object. For instance, if the player attempts to hack a car, they can gain direct control over them, or have the car lose control and crash in a random direction. If the player hacks a junction box, they can choose whether they should deactivate it or turn it into a proximity mine.[13] Unlike Aiden, the protagonist of the first game, Marcus has an arsenal of advanced equipment, including a quadcopter and a remote-controlled car, both of which can be used for remote hacking and scouting.[6]Marcus' apparel can be customized with over 700 articles of clothing, available for purchase in stores that maintain fashion styles unique to what is worn by the denizens in each area.[14] The game features several main story missions, and side-missions known as "operations". Once completed, Marcus' follower count will increase, which is an important part of the narrative.[15]