Wednesday 10 May 2017

just cause 3 gameplay,,everything is destructable...




GAMEPLAY
https://www.youtube.com/watch?v=QJhWeRyVDD0&t=10s

Just Cause 3 is an open world third-person action-adventure game that is set on a fictional Mediterranean island known as Medici with Rico Rodriguez set as the protagonist. The map size is similar to that of the setting of Just Cause 2 with 400 square miles (1,000 km2) dedicated to the new setting.[2] However, its volumetric terrain has increased to allow more verticality – as a result of this, it is now possible for the player to explore subterranean caverns and to scale buildings more effectively and realistically.[3] The world of the game is composed of five major biomes, with each having unique landmarks and landscapes.[4]
A variety of tools are provided to players for traversal in the game. Just Cause 2's signature features – the grappling hook and parachute – reappear with improved mechanics. The focus on chaos and exaggerated physics also remain.[3] A new wingsuit, which is permanently equipped by the player, is featured in the game and allows players to glide across the world in a much faster way.[5] When the player almost reaches the ground while using the wingsuit, they can draw themselves back up in the air by using grapples.[6] Players can switch between using the parachute and wingsuit freely during missions or free-roam.[7] In addition to the equipment provided, a wide range of weapons, like missile launchers and shotgun RPGs,[8] and vehicles, such as fighter aircraft, planes, ships, and exotic cars, are included in the game.[9] These vehicles can be customized by the player and can be used as weapons.[10]
Other game mechanics have been overhauled and updated. For example, Rico now has the ability to attach and tether multiple objects together with his grappling hook,[9] with the amount of tethers available increase by activating in-game 'mods', earned by completing challenges. Parachuting is also more stable and allows players to shoot enemies from the air.[11] The player can grapple to every object and non-playable character in the game, with the use of the grappling hook.[12] In-game currency has been left out of Just Cause 3, making the series' supply drops more easily accessible and imaginative for the player. However, this affects difficulty; for example, if the player chooses to ride a tank, the enemy AI matches the power of it and adopts weapons that are able to take down a tank.[13] Another new feature is giving the character infinite C4. The C4 can be placed free over the world by the player but only three at a time, though by using the in-game featured 'mods', up to five can be deployed. Unlike previous installments that required players to purchase C4, Just Cause 3 instates this weapon to allow for more chaos.[13] In Just Cause 2 players were able to stand on top of moving vehicles but only in the center; players are now allowed to move around on vehicles freely in Just Cause 3.[7] Players can liberate hostile military bases and towns featured in the game; they act as fast travel locations if the liberation is successful.[12]
Creativity and destruction are heavily emphasized in Just Cause 3. For instance, many things in the game, including structures like bridges and statues, can be destroyed in a variety of ways.[6][14] A new mechanic called Rebel Drop was introduced. It allows the player to pause the game to select equipment, weapons, and vehicles through a pause menu. The selected objects are dropped into the game's world and can be used by players.[15] The game also features Challenge Modes. It includes mini-games like wingsuit races and the destruction frenzy mode, in which new objectives and challenges are unlocked when the player destroys an enemy base.[10][16]
Despite the multiplayer mod of Just Cause 2 being well received by players, the game only featured asynchronous multiplayer at launch, in which challenges and leaderboards were included instead of any co-operative or competitive multiplayer mode, as the studio wanted to focus their manpower, time and resources in creating the world of the game.[17]

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